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Tearaway App

Usability research wireframes and session notes for the Tearaway companion app
Usability research wireframes and session notes for the Tearaway companion app
Comparative analysis tabulating user experience across multiple Tearaway test sessions
Comparative analysis tabulating user experience across multiple Tearaway test sessions

Creative technologist / researcher, Tearaway App

Tearaway is a platform adventure video game developed for the PlayStation Vita, which was launched with a companion app. I recruited, and ran multiple rounds of usability research, working with developers to refine the concept and interface.

UX design. User research recruitment and session management. Documentation and developer collaboration.

Tabulating user experiences across multiple sessions helped developers understand problem areas in detail, allowing them to refine the user experience.